Overview

This is a tool that was designed to quickly generate world maps, with both video games and tabletop games like D&D in mind. This version is a prototpye, but I am planning on making a fully fledged tool of this project, with more features.

Generation

The program, uses multiple layers of perlin noise. They are layed over each other to create the different biomes. The program, uses multiple layers of perlin noise. They are layed over each other to create the different biomes.

is used to visually map out the transitions of how the biomes are determined. Multiple types of conditions, each with multiple variables offer ways to quickly change the flow of generation. A biome can quickly be made by creating a new node, attaching it to the biome it should be generated from and then setting up those variables in the previous biome and assigning the new one with a fitting material. The unity editor allows for quick changes to the variables that determine they way evertyhing is generated. From changing whether or not to use cellular automata, to the variables that make up the perlin noise generation.

Art

A stylized low poly artstyle that makes it easy to add new types. Tiles are split up in different layers to create more diversity between tiles using the same assets and to allow for combination of biomes like a mountainious forest.