Overview
Kitchen Tantrum is an arena based dodging game in which you will have to be clever and reactivate to dodge waves of incomming weapons, ustencils, food or other common objects thrown at you by your wife. Collect heart to regenerate your life points and drink your problems away with a nice fresh beer. Beware not getting stuned, slowed and avoid spilled wine that will make an easy target out of you!
This is a project made with a group of two programmers and three artists. I worked on the design and programming of this project.
Sequence tool
A tool that allows anyone to create custom throwing sequences for the boss, and to adjust what is thrown, in what way, how much, what delay etc.
This sped up the process of creating and tweaking the various attacks. Instead of having to change these values in code, this tool made sure everyone on the team had easy acces, making balancing way smoother.
Item effects
The boss has a variety of items she can throw at you. Some of these are just a simple damage but others can slow you or even block your path. Then there are also the items you do actually want to catch like the healing and the beer.
Arcade game
Since this is an arcade game, we needed to design the game in a way that you can play it, using the controls of a classic arcade machine. This meant that both keayboard input was necessary (for us to be able to test it out), but also controller support. As this is an arcade game, a leaderboard is a must. It is thus also designed like classic arcade games.