Overview
A roguelike where you build a deck of different powerfull cards to throw at your enemies, discovering the tombs and unveiling the secrets that lay beyond.
This is currently a work in progress, a lot of the visuals are subject to change.
Gameplay
Start out with a simple deck of cards. Organize them in the order you want to throw them in, and be on your way to delve into the dungeons. On your way you will be able to collect more cards with unique effects and synergies. It is key to order them in such a way you will be able to make the best use of every effect.
Fight monsters to earn coins, to be able to buy, upgrade and change the cards to get the ulitmate combo.
Throughout the dungeon there will also be some "friendly faces". Events are there to make strategic decisions.
Behind the scenes
Cards are made in a modular way, using scriptable objects. Here parameters, such as pricing, sounds, rarity and effects can be set. Using a stack of effects, ensures that complexer cards can be made using simple effects stacked on top of each other.
The dungeon is randomly generated, by stitching together pre-built rooms. Different rooms have different tags, such as boss rooms, shop rooms and fighting rooms. This way there is full control over how many of each is supposed to be generated.